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===== Personal Info ===== I'm a research assistant in the machine learning group of [[http://www.ni.uos.de/riedmiller|Martin Riedmiller]] at the Albert-Ludwigs University Freiburg. Originally, I started working in Martin's [[http://www.ni.uos.de/|neuroinformatics group]] at the University of Osnabrück in 2004, but in 2009 followed the group's relocation to southern Germany. I have very broad interests in machine learning, computer vision and autonomous robots, with a clear emphasis on real-world applications connecting machine learning with image understanding. Recently, I successfully finished my doctorate studies and obtained the degree "Dr. rer. nat." from the University of Osnabrück. ==== Autonomous Robots ==== What really drove me to science in the first place were "intelligent" robots. Since my first reading of Asimov and Lem as a small child, I have developed, programmed or used almost any type of autonomous robot ranging from stationary, camera-equipped robot-arms over small vehicles to walking humanoids. I was especially active in robotic soccer as a long-time member of the [[http://www.tribots.uos.de|Brainstormers Tribots]] Middle Size team. This started with doing supporting work as a student assistant. After joining Martin Riedmiller's group in 2004 I became team leader. We won several European titles, three technical challenge awards (2006-2008), and two world championships (Bremen 2006, Atlanta 2007). ==== Software Development ==== Besides my academic work, I guess I fully qualify as computer nerd, having a very strong interest in new technologies, software development and coding in general. I've realized several "recreational" and commercial projects on Windows, Unix, Mac OS X and embedded systems using Java, C/C++, Objective-C, Visual Studio, SQL, PHP, Perl, Python, Lisp, Prolog and a broad range of tools and APIs. {{:plus4-animated.gif?120 }} Actually, I started programming on a Commodore Plus/4 back in 1985 and thus had some exposure to BASIC and machine language, as well. If there's time, I enjoy designing and programing computer games (most prominent certainly is "Uga-Agga") and interactive websites. I also developed several small apps for the start of Apple's iTunes App Store. In this respect, I'm always interested in any projects that combine interesting technologies / devices / frameworks or applications with machine learning or AI related challenges.